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Old Mar 15, 2006, 12:05 AM // 00:05   #41
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There is alot of things that pvp players has stoped for pve, Like mounts. they had even changed anets mind on new races. I was one of the people fighting to have more content in the game. It is almost like some pvp players don't want the game to change.

however on the new races anet said they will have it. As for other things due to the econmany they have to add it.
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Old Mar 15, 2006, 12:08 AM // 00:08   #42
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Less nerfs for one thing, the drop killing is annoying.
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Old Mar 15, 2006, 12:12 AM // 00:12   #43
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Originally Posted by Da Cebuano
Less nerfs for one thing, the drop killing is annoying.
anet has said they have to nerf. they want to have pvp and pve balanced. Anet at the time did not think about pve players when they nerfed. However skills need to balanced for pvp to work, So the skills get nerfed. Now anet knows they have both balance pve and pvp. TYou thank me for that too.
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Old Mar 15, 2006, 12:12 AM // 00:12   #44
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Originally Posted by Str0b0
Well if they go PvP centric and actually force players to fight in PvP matches to get through mission areas I'll go to Gamestop and get my money back on my preorder right now. I'd like to have this confirmed though before I go screwing up my place in line for the game because I'm first in line so I'm guaranteed a copy. PvP should be an option not a requirement. I mean sure the first little one you have to do in pre searing is fine. It's there to give you a taste but I don't think it should be a requirement for advancement.
Damn strait! That would be like if they forced PvPers to do something terrible like... Be forced to unlock things through PvE! Blasphemy! I won't have it.


To the real topic, rather than random ironies that I find both humorous and annoying...

The best thing A.Net could do to make PvE fun would be to make all the enemies much smarter and reduce them in number, giving them real builds so that you have a challenge by trying to outwit your enemies, rather than an annoyance of trying to draw an unnecessarily large amount of enemies into small groups so you can commit genocide against them.
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Old Mar 15, 2006, 12:16 AM // 00:16   #45
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Originally Posted by Weezer_Blue
Damn strait! That would be like if they forced PvPers to do something terrible like... Be forced to unlock things through PvE! Blasphemy! I won't have it.


To the real topic, rather than random ironies that I find both humorous and annoying...

The best thing A.Net could do to make PvE fun would be to make all the enemies much smarter and reduce them in number, giving them real builds so that you have a challenge by trying to outwit your enemies, rather than an annoyance of trying to draw an unnecessarily large amount of enemies into small groups so you can commit genocide against them.
Anet will not listen to a pvp player when comes to pve. they will listen to you for pvp and stuff. But because the game needs money sinks, anet is kinda forced to add more in game content.
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Old Mar 15, 2006, 12:22 AM // 00:22   #46
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Originally Posted by eudas
Oh, come on, that's not true.

They just need to put a little bit of programmer time onto the Henchman and Monster AI. They all, largely, use the same AI, and it's largely pretty stupid. They need to go through and create customizations on it, refinements of the AI.
It's very true. Glint and mursaat are the only mobs in the game that pose any kind of threat, because they have unique skills. Once you get infused mursaat become easy because we have a counter. The new tombs dungeon introduced mobs with unique skills to make it challenging, because Anets knows mobs need them.

I guarantee you many mobs in Factions will have skills we dont. They tried to fix AI and broke ele's in the process. They try to put specific mobs in certain areas to stop specifc builds, but that cant go on forever. New skills is the solution and it makes sense.
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Old Mar 15, 2006, 12:24 AM // 00:24   #47
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Originally Posted by Keyote
It's very true. Glint and mursaat are the only mobs in the game that pose any kind of threat, because they have unique skills. Once you get infused mursaat become easy because we have a counter. The new tombs dungeon introduced mobs with unique skills to make it challenging, because Anets knows mobs need them.

I guarantee you many mobs in Factions will have skills we dont. They tried to fix AI and broke ele's in the process. They try to put specific mobs in certain areas to stop specifc builds, but that cant go on forever. New skills is the solution and it makes sense.
I agree 100% coming form the blackman
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Old Mar 15, 2006, 12:28 AM // 00:28   #48
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Few points:
1)Forcing people to play PvP and integrating PvE and PvP worlds are significantly different.

2)The difference between gvg healers and AI is total amounts of input. Take hex remove as an example: a good group will call the important hexes in a hex spam and remove only those. They will be able to make the judgement call of when it is appropriate to cast through backfire, or use a kill a skill in order to get rid of diversion. If you really think you can get a program to do this, more power to you--it is the little things that make a great healing team.

3)There has been attempts to mimick pvp and pve. The Zashien Challenge would be the best example, although it is done in a boring fashion. Have any PvEers tried this? Did you find it challenging? Does the lack of a story kill the challenge?

4)What makes PvP interesting and PvE less interesting in my book is the element of the unexpected. In PvE I know what I will face and someone can tell me exactly how to win. Even the best PvP teams have losses and upsets happen because no one has seen everything. Sure certain builds have more success, but the handbook to pvp is very vague.

5)More mob skills have been implimented to combat AI exploits. Glint had several mob only skills which made her an interesting opponent. Probably you'd be better off messing with the AI, but AI is so easily exploited.

6)I really don't know what type of objectives would interest a PvE player. You get better competition in PvP, so from a skill standpoint that is where ther game is. There is a limit to how much stuff you will get from PvE since Anet has set up a basic standard for such things. The most interesting thing would be the ability to unlock more areas, which is a long the lines of what Factions will do. Doing certain quests will also have more global impact and character impact.

7)I don't know any details here, but I see factions having missions where you are competing against other teams in an indirect sense. Something like two teams seeing who can last longer holding an objective. I don't know if PvEers will find this interesting, but I would.

Last edited by Thom; Mar 15, 2006 at 12:58 AM // 00:58..
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Old Mar 15, 2006, 12:37 AM // 00:37   #49
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I think must pve players want is rpg. Pvp want to compete. there will be alot of people who don't want too. However i do beleave that you can make the competive part into a rpg.

As for AI you can make the mosters radom, or have radom skills. must pve player don't think about that they think is story and rpg that is important to them.

As for Zashien Challenge that is great idea they should had a little story not hole lot. Maybe had more fighters not the same of course. have it like street fighter. you will find alot people will like that.

Last edited by dreamhunk; Mar 15, 2006 at 12:41 AM // 00:41..
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Old Mar 15, 2006, 12:55 AM // 00:55   #50
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To the RPGing point: Guild Wars Prophecies fell flat on its face as far as that was concerned. The most interesting areas from a roleplaying point of view was pre-searing, the desert and maybe shadow's furnace. The whole linear thing and lack of decisions makes it really hard to care about the story. The open areas with interesting people and quests keep my attention a bit longer.

Factions will take greater advantage of PvP relevance to the story. By taking a strong element of the game and incorperating it into the story, things should be a bit more interesting. The story is about warring factions and by golly you will see a ton of warring factions. If the story gets you involved in the conflict (directly or indirectly) Anet has achieved the goal it saught: meaningful interesting conflict in an MMORPG. If you are enjoying the story, but you now care about the overarching conflict and you begin to feel involved, Anet should get a medal. THIS DOESN'T MEAN YOU HAVE TO PVP. It just means that PvP isn't a silly add on in a split game.

Last edited by Thom; Mar 15, 2006 at 01:52 AM // 01:52..
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Old Mar 15, 2006, 01:01 AM // 01:01   #51
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Quote:
Originally Posted by Thom
To the RPGing point: Guild Wars Prophecies fell flat on its face as far as that was concerned. The most interesting areas from a roleplaying point of view was pre-searing, the desert and maybe shadow's furnace. The whole linear thing and lack of decisions makes it really hard to care about the story. The open areas with interesting people and quests keep my attention a bit longer.

Factions will take greater advantage of PvP relevance to the story. By taking a strong element of the game and incorperating it into the story, things should be a bit more interesting. The story is about warring factions and by golly you will see a ton of warring factions. If the story gets you involved in the conflict (directly or indirectly) Anet has achieved the goal it saught: meaningful interesting conflict in an MMORPG. If you are enjoying the story, but you now care about the overarching conflict and you begin to feel involved, Anet should get a medal. THIS DOESN'T MEAN YOU HAVE TO PVP. It just means that PvP is a silly add on in a split game.
i would agree with you on that story and role playing is very important to rpg player. if you have that you have something for pve players. I really think you got the idea. I reread eveything.


to pvp players I am known as the blackman LOL

Last edited by dreamhunk; Mar 15, 2006 at 01:05 AM // 01:05..
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Old Mar 15, 2006, 01:14 AM // 01:14   #52
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Quote:
Originally Posted by dreamhunk
i would agree with you on that story and role playing is very important to rpg player. if you have that you have something for pve players. I really think you got the idea. I reread eveything.
I agree as well; the story was bland but I kept myself going especially if there was a hyped up boss we had to eliminate. Hype up the boss like he was all that, and then we'd go and show him who the real boss is. We'd set our skills like we were in a movie, and go hunt him down. As long as there is a good motivating story behind it all, it makes it much more rewarding, but if its just to kill another unorganic npc, it's no fun.
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Old Mar 15, 2006, 01:17 AM // 01:17   #53
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Originally Posted by XeNoGeArZ
I agree as well; the story was bland but I kept myself going especially if there was a hyped up boss we had to eliminate. Hype up the boss like he was all that, and then we'd go and show him who the real boss is. We'd set our skills like we were in a movie, and go hunt him down. As long as there is a good motivating story behind it all, it makes it much more rewarding, but if its just to kill another unorganic npc, it's no fun.
no story it is called a hack and slash I had to explain it to alot of pvp players who didnot know what it means LOL long story.
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Old Mar 15, 2006, 01:20 AM // 01:20   #54
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As for anet night and day can add to the story. For exmaple certain creatures would only come out at night. Also you could have night raids.

I still hope anet will change their minds on mounts too. i know there will be massive mounts but i would like to see mounts still.

from the blackman
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Old Mar 15, 2006, 01:22 AM // 01:22   #55
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I really think this whole PvP and PvE thing is stupid.

Why do just one?

I pvp most of the time on Guild Wars but if my PvP can't GvG at the time I PvE a bit.

The thing Anet wants to do is unite the communities with alliances.

In the future there will be no PvP vs PvE random flaming threads. There will be 2 communities with alliances that try to get some items and stuff whether it be PvP or PvE style.
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Old Mar 15, 2006, 01:26 AM // 01:26   #56
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Originally Posted by Guardian of the Light
I really think this whole PvP and PvE thing is stupid.

Why do just one?

I pvp most of the time on Guild Wars but if my PvP can't GvG at the time I PvE a bit.

The thing Anet wants to do is unite the communities with alliances.

In the future there will be no PvP vs PvE random flaming threads. There will be 2 communities with alliances that try to get some items and stuff whether it be PvP or PvE style.
The pvp are just unhappy about not having their skills all unlucked. That is where all the fighting came from. But I think as there is new skills they may forget about it. i really hope so i don't want any fighting too.

Last edited by dreamhunk; Mar 15, 2006 at 02:18 AM // 02:18..
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Old Mar 15, 2006, 03:39 AM // 03:39   #57
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I never read the whole thread but you won't be forced to PvP in factions although giving it a try wouldn't heart.I still think they can do more in Tryria with unexplored areas of the maps.
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Old Mar 15, 2006, 08:19 AM // 08:19   #58
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Quote:
Originally Posted by Thom
Few points:

3)There has been attempts to mimick pvp and pve. The Zashien Challenge would be the best example, although it is done in a boring fashion. Have any PvEers tried this? Did you find it challenging? Does the lack of a story kill the challenge?

Had a go at it, couldn't be bothered really. Not challenging and yes the lack of a reason behind it does affect it for me. It obvious it's designed to 'hook' pve people into pvp, doesn't work.
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Old Mar 15, 2006, 09:17 AM // 09:17   #59
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I am almost totally PvE player. I only do PvP with people in my guild sometimes. And I hope that they will create much PvE stuff in this next chapter. And I agree with someone who said here that npcs in piken gives so many mini quests and in LA it just goes downhill.
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Old Mar 15, 2006, 10:53 AM // 10:53   #60
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It seems that the PvE fanbase are waiting for some more dynamic content in the upcoming updates/releases. Surprises, randomness would surely make a nice addition.

I hope they hear this call
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